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Psychopy pyglet vs pygame timing
Psychopy pyglet vs pygame timing






psychopy pyglet vs pygame timing

Specifies the physical screen that stimuli will appear on screen : 0, 1 (or higher if you have many screens) See Units for the window and stimuli for explanation of options. The monitor to be used during the experiment units : None, ‘height’ (of the window), ‘norm’ (normalised),ĭefines the default units of stimuli drawn in the window If None then PsychoPy will revert to user/site preferences monitor : None, string or a ~ object No buttons to close etc… winType : None, ‘pyglet’, ‘pygame’ If set to False, window will be drawn with no frame and Location of the window on the screen color : Ĭolor of background as list or single value.Įach gun can take values between -1 and 1 fullscr : None, True or Falseīetter timing can be achieved in full-screen mode allowGUI : None, True or False (if None prefs are used) Size of the window in pixels (X,Y) pos : None or (x,y) See further downįor a list of attributes which can be changed after initialization These attributes can only be set at initialization. Project (we won’t be fixing pygame-specific bugs).

psychopy pyglet vs pygame timing

Pygame may still work for you but it’s officially deprecated in this To specify which screen to use (if more than one is available, duh!) and

#PSYCHOPY PYGLET VS PYGAME TIMING WINDOWS#

The pyglet backend allows multiple windows to be created, allows the user Used to set up a context in which to draw objects,

psychopy pyglet vs pygame timing

Window ( size=(800, 600), pos=None, color=(0, 0, 0), colorSpace='rgb', rgb=None, dkl=None, lms=None, fullscr=None, allowGUI=None, monitor=None, bitsMode=None, winType=None, units=None, gamma=None, blendMode='avg', screen=0, viewScale=None, viewPos=None, viewOri=0.0, waitBlanking=True, allowStencil=False, multiSample=False, numSamples=2, stereo=False, name='window1', checkTiming=True, useFBO=False, useRetina=True, autoLog=True, *args, **kwargs ) ¶








Psychopy pyglet vs pygame timing